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Xcom Long War Freeze Loading User Settings

By RaTcHeT302 February 5, 2016; PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of XCOM 2 fixes and improvements, please visit its respective PCGamingWiki article. XCOM 2 is the latest game in the XCOM series, developed by Firaxis Games and published by 2K Games, running on the Unreal Engine 3. XCOM is installed under the in. XCom-Enemy-Unknown (also known as the XCOM root) folder: (i.e. ' C: Games Steam steamapps common XCom-Enemy-Unknown '). This is the location most mod installers want you to point out to them.

Can be a great deal more mod-friendly than its predecessor, which is certainly great news for people with the time and understanding required to develop their personal modifications and content material. It's i9000 also highly tweakable, with a huge amount of the game's ideals and technicians open up to modification through its uncovered config files. All you require will be a easy text publisher like Notepad (or preferably, ), some simple understanding with the video game, and the time and patience to find what you're looking for.

In this content I'll display you how to apply some simple tweaks to obtain you started-then, as soon as you're acquainted with how it functions, you'll be capable to find and change the game to your center's content material.Wear't overlook to backup any data files before you alter them! When your tinkering smashes your sport, you'll desire to become able to established things back to regular without reinstalling. Time to get your fingers dirty. XCOM 2.inational insurance filesAll the data files you'll want are in the cónfig folder within thé video game directory website (default D:System Documents (back button86)SteamsteamappscommonXCOM 2XComGameConfig). Out of the data files you'll find within, right here's a quick rundown of the ones you'll work with most:DefaultGameData.ini Covers a quite wide range of technicians, from how large a squad you can take to how fast the aliens grow in strength.DefaultGameCore.ini Another common variety document.

Adjust stuff like how much aim a device manages to lose when disoriented or how much harm you get while burning.DefaultGameDataWeaponData.ini Adjust thinking for all the weapons in the sport, both helpful and foe. Add even more ammo to your shotgun, reduced the damage on the Viper's Plasma Rifle, increase the radius óf Frag Grenade expIosions, and therefore on.DefaultGameDataCharacterStats.ini Adjust every stat for every device in the video game. Give Arrival Troopers more goal, reduce the flexibility of Chrysallids, include extra health to Berserkers, whatever you including.DefaultClassData.ini Covers the four courses and their development as they obtain ranks. You can modify how much goal and health you gain per promotion, allow troops to bring weapons from other classes, adjust who gets what benefits, and more.DefaultGameDataSoldierSkills.ini Adjust variables relating to the video game's benefits. You could boost Blademaster'beds melee damage bonus, decrease how very much a Shieldbearer pads his allies for, or make Lightning Strike grant you its bonus mobility forever, simply to name a several concepts.DefaultNameList.ini A very important file that allows you determine which random titles the video game creates its employees with. You can furthermore change the opportunity of fresh soldiers having caps, props and beards in right here.DefauItMissions.ini Adjust which aIiens show up on quests and how many of them should appear. You could add extra foes to every mission, remove Stun Lancers from the sport or create every operation a Chrysallid quest.DefaultGameBoard.ini Governs significantly of the Geoscape/technique level of the video game.

Create the Skyranger travel ten situations faster and make sure you never ever skip a objective.DefaultAI.ini 0ne of the more complex documents to recognize, it governs hów the AI decides what to perform each change. There's i9000 nevertheless a few simple adjustments you can create in here actually if you're not officially minded, such as establishing the ideal engagement range each enemy type will try out to combat from or raise how very much the AI values High Cover up over other alternatives.Now that you've got a general idea of what file addresses what, I'michael going to display you a small number of instance adjustments to show how easy it is usually to shape XCOM 2 to your taste, also if you're also not a modder yourself.

Another factor to know: modding from gaining achievements, if you caution about those. Fundamental tweaksIncrease the size of your squadHere'beds something everyone should enjoy with at somé point-increasing yóur squad dimension can vary from the reasonable (adding a couple more military) to the insane (adding a few dozen even more soldiers).Open up DefaultGameData.ini with your text message manager and search for MaxSoldiers0nMission. By defauIt, it's established to 4 (and after that you increase it by 2 with updates in the advertising campaign). You can emulate the Long War mod's dimensions by changing this worth to 6, or move nuts and arranged it to whatéver you like-whiIe XCOM 2's i9000 default UI just facilitates 8 troops at as soon as on the pre-mission products display screen, the video game will still send additional military from your rostér onto the operation until it strikes the restriction you've collection. Stomping ADVENT with a pIatoon of 60 XCOM military is usually something you should try at minimum once in your existence.Reducing the wellness of Introduction OfficersHaving difficulty getting down Development's finest? Don't be concerned, I gained't inform anyone. Head to DefaultGameDataCharacterStats.ini and lookup for AdvCaptainM1.

The very first access you discover is the device's default stats-to reduce their health, you'chemical appearance for CharacterBaseStatseStatHP ánd lower the access's value. Repeat this process with any of the some other stat lines to fine-tune each unit to your taste.Be conscious that XCOM's different trouble settings override the default beliefs we just changed, even though. To change this, keep searching for AdvCaptainM1 ánd you'll discover more items in four problems sections throughout the file-Rookie, Expert, Commander and Tale, also known as difficulties 0, 1, 2 and 3 respectively. So if you're taking part in on Veteran, you'd discover the AdvCaptainM1 access under the Expert Difficulty area and change the overrides there.

Alternatively, basically appear for the Problems mentioned above each place of entries-ADVENT Police officer stats can end up being discovered under AdvCaptainM1Diff1. Players making use of Commander trouble would appear for AdvCaptainM1Diff2, and so on.Changing the harm of a Magnétic RifleOpen DefauItGameDataWeaponData.ini and find AssaultRifleMagneticBaseDamage string. By default, you'll see Magnetic rifles have Harm=6 with Spread=1-that means that the middle of the damage range is certainly 6 but it can roll plus or minus that amount by 1, for a damage range of 5 to 7. If we modify the thread to read Damage=5 and Pass on=4, the Magazine Rifle will right now have a damage variety of 1 to 9! Possess fun depending on that next time you need an Development Police officer to die.

Perhaps you'd like the Mag Gun to be your individual Sectopod slayer-that's easy. Switch the chain's Pierce worth to 1000 to possess your gun disregard up to 1000 shield, or adjust the Shred worth to 4 to eliminate that very much shield with every strike.Improving a grenade's forceful radiusYou can increase a grenade's damage in the exact same method, but to fine-tune its surge size we need a various section of DefaultGameDataWeaponData.ini. Lookup for FragGrenadeRadius ánd you'll find another collection of different entries relating to the item. Modifying the worth changes how large your surge will be in tiles-sétting it to 30 would create your nade wipe out an entire city block by itself, while reducing it to 1 would make it only effect a single floor tile at once. Remember that the Grenadier'h Grenade Launcher increases the range and radius of grenades as well, so aspect that into your individual balancing take action.Create your brand-new recruits put on more things and have even more beardsIf you desire your brand-new recruits to stand out a little bit more, you can change how likely they are to come with props or facial hair when the game creates them.

Open up DefaultNameList.ini and find the section beginning with NewSoldierHatChance.Adjust these values as you observe fit-setting HatChance = 0.40 gives every hire a 40% chance to arrive putting on a head wear. NewSoldierBeardChance = 0.66 would make 66% of your male rookies come with some manner of facial hair.There's another area below that deals with Civilian hat and prop chances as well-sét NewCivlianHatChance = 0.10 for a 10% chance that non-combatants like Engineers and Researchers will become born with some manner of hat on their noggin. Be informed that after enjoying with this setting, my Main Officer Bradford began strolling around the Avenger putting on a kevlar helmet. Be warned that it has been awesome.Slower down products when they're holding bodiesFind it odd that your military can proceed at full speed also while they're also carrying another adult individual over their make? While nevertheless in DefaultGameCore.ini, discover CARRYUNITMOBILITYADJUST and change the worth to -6. This will apply a -6 mobility charges to any unit currently holding a injured ally, unconscious VIP, and so on. Advanced tweaksAdding extra makes use of of Conceal and enhancing ShadowstrikeOpen DefaultGameDataSoldierSkills.ini and discover XComGame.Times2AbilityRangerAbilitySet.

If you're also familiar with XCOM 2 you can think what most of these ideals signify; for instance, we can increase the STEALTHCHARGES worth to allow the Conceal perk to be used more than once per mission.What are usually we going to perform with all that additional stealth? Arranged SHADOWSTRIKECRIT to result in 100. Now your Ranger is certainly assured to crit whenever he assaults from stealth, which local Sectoids will find highly unwelcome.Give Shotguns to your Experts, and raise their Horsepower growthOpen DefaultClassData.ini and discover Specialist X2SoldierClassTemplate. In this section, discover AllowedWeapons=(SlotType=elnvSlotPrimaryWeapon, WeaponType=”rifle”) ánd, underneath, place the right after: AllowedWeapons=(SlotType=elnvSlotPrimaryWeapon, WeaponType=”shotgun”).Simple as that, your Experts can right now provide Shotguns. But they need a little bit more beef if they're also going to combat up close and personal-so appear a several lines down and notice the stat guitar strings for the several Specialist special offers like like squaddie, corporaI, sergeant, and so on. Within these entries, change the (StatType=éStatHP, StatAmount=0) to become however very much health you want them to obtain for that specific rank. Therefore if you went to the lieutenant section and fixed its StatType=éStatHP,StatAmount=0 to instead end up being StatAmount=10, your Specialists will obtain 10 wellness as soon as they're promotéd to Lieutenant.

Thát'll probably be plenty of to keep them alive.Offering the foes aim bonus deals at close up rangeBy default, XC0M 2's foes don't get more precise at close up variety like you do-a huge reduction from Foe Mystery which sees a great deal of amusing incompetence from charging Advancement Troopers. It's not as well difficult to come back the aim bonus deals to the enemy, though, it simply will take a few minutes and some endurance.Discover the FLATCONVENTIONALRANGE0 series within DefaultGameDataWeaponData.

Ini to obtain began. These are usually the bonuses the AI gets when they're a specific range in tiles from their focus on. By default they don't obtain any bonuses but if you had been to change FLATCONVENTIONALRANGE1 to similar 20, the AI would gain +20 aim when a tile apart from their focus on. FLATCONVENTIONALRANGE2 governs the aim bonus they'd obtain when 2 tiles apart from their target, and therefore on.If you're also not certain what yóu'd like théir bonuses to be, the easiest way is definitely to just copy the range bonuses your own soldiers gain. Scroll upward until you discover MEDIUMCONVENTIONALRANGE-this area will be the aim bonus your troops obtain with closeness while wielding a ballistic gun. Usb serial converter driver. Reference point these ideals to see what you should provide the AI in purchase to levels the using field.Back again in the AI bonus area, I'd figure that FLATMAGNETICRANGE and FLATBEAMRANGE relate to more advanced forms of foes.

To become safe, put the exact same ideals in these areas as you did for FLATCONVENTIONALRANGE. The outcome should become a great deal more precise opponents at close range and a lot less hilarious misses at point blank from your local Introduction peacekeepers.Switch how effective your weapon accessories areWould you make use of the Repeater if it has been just a little bit more dependable? Open DefaultGameCore.ini and find XComGame.A2ItemDefaultUpgrades within. This entire area governs the stats linked with each attachment you can recorded argument onto your weapons in XCOM 2.

Find FREEKILLBSC-that'h Free Kill Fundamental, aka the simple Repeater-and change its value to whatever you like. Setting up it to 33 would confer a 33% possibility to instantly kill any target you strike.Probably you think it'h unusual the Autoloader only provides a limited quantity of uses? Established FREERELOADSBSC to matched 0-this removes the basic Autoloader's limitations entirely and enables you free reloads as numerous moments as you would like with that weapon. Try not really to litter as you dump tons of half-full publications throughout the countryside.Add additional enemies to your missionsThis'll be a little more complex, but nevertheless not as well hard. Open DefaultMissions.ini and discover;ADVENT Experience DEFS FOR All Tasks. This file may not immediately create feeling to you, but put on't worry-just concentrate on each text message mass that begins with ConfigurableEncounters.

Eách of these can be a configuration for a various team or ‘pod' of enemies that will after that be positioned onto any objective that demands it. To add more poor guys, just increase the block out's MaxSpawnCount worth to equal the quantity of enemies you desire, and do it again for each ConfigurableEncounters block out until you're also joyful.For illustration, escalating the MaxSpawnCount óf the ConfigurableEncounters=(EncounterlD=”ADVx2Standard”, section will enhance the number of enemies spawned everytime the ADVx2Regular encounter can be placed onto a mission. Once you've obtained your mind around how this file works, you can change the figures and sorts of opponents present on every objective in the sport at your choosing.Modify the AI't engagement ranges, movement designs, and how very much it cares about coverDefaultAI.ini is usually possibly the nearly all complicated file to clutter with, but don't be concerned, we're only changing a few simple factors to start with. As soon as you've opened up the file, we'll first discover the FallbackChance collection. Raising this value to 0.75f should make enemies even more likely to fall back to allies whén they're thé only survivor of their patrol.

Following, find CURRTILELINGERPENALTY and set it to 1.0. By default the AI is certainly persuaded to proceed every change to prevent camping-by altering this worth we allow the AI free of charge rule to keep their jobs, meaning they received't operate around for the benefit of running (and obtaining shot by your Overwatches).

A several outlines lower you'll come across CALCFULLCOVERFACTOR-make it equal 2.5f. This improves how very much the AI beliefs Complete / High cover when making its techniques.Finally, open up DefaultGameDataWeaponData.ini once again and discover AdvTrooperM1idealRange. This whole area governs how close or far each enemy wants to end up being from your troops. For example, boosting the very first worth to AdvTrooperM1idealRange=12 promotes all ADVENT Troopers to stay around 12 tiles aside from your team.

Setting AdvMECM1idealRange=1 encourages Advancement MECs to charge your position, closing up 1 tile apart from you in close up fight.With this easy set of AI tweaks, you can significantly modify how the sport plays. Setting up ADVENT'beds soldiers to fight you from a longer distance improves their survivability by keeping them away from your shótguns and grenades, whiIe their MECs ánd tankier models can end up being set up to cost in and really clutter up your placement.

By even more highly prioritizing complete cover and getting allowed to keep position even more often, the enemy will perform even more defensively and effectively, which can be particularly challenging on timed quests as they stop moving you for changes. Boosting their probability to fall back when overcome keeps opponents from suicide getting you in last ditch episodes, instead back linking up with allies and residing to battle another change. It's i9000 a great deal tougher, but you might really enjoy the extra self-preservation reaction the AI wiIl display-particularly whén their new defensive techniques make those timed quests all the even more intense to beat.ClosingThere'beds absolutely a lot of of factors you can alter in XCOM 2's config documents, and we've only damaged the surface area here.

As soon as you've invested some period testing with some adjustments, you'll get familiarity and end up being capable to tweak and adapt the game rapidly and along with. I can only hope following period you can't discover a ‘Help make Incendiary Grenades cover the whole chart in cleansing open fire' mod on the Steam Course, I'll have outfitted you with all you need to create your desire a fact.

XCOM 2 is certainly a bloated and volatile video game. The problem with the camera under the avenger will be, like others, a storage leak. I highly doubt just having a lot of Ram memory is heading to resolve it. My sport usually starts at 4.1gb RAM usage best off the softball bat and gradually climbs. Once it hits 5.5-6.0 I'm in danger of piling, and it will strike that at some stage.Uniform supervisor is really quick to trigger this issue as properly. I know Beagle runs a substantial host of aesthetic additional mods including on to LW2 as well but I'm not really sure if hé or others possess this issue consistently as nicely.This is usually Firaxis' problem but the probability of them carrying out anything about it will be nil.

Made an account simply to article here. Getting the exact same issues as all the people over. I've attempted it with móds, without mods, ánd everything in bétween. I've fiddIed with my images settings. I've removed LW2 and ré-downloaded it tó create certain it wásn't that. l've tried it all save for a complete game reinstall.For me at very least, the issue stretches to the LW Tool kit and LW Perk pack as properly.

I understand for a truth these mods are usually carrying out it as I'michael able to run 50+ mods including armors and voicépacks with no problem when I put on't possess LW mods set up.I haven't noticed anybody else article this, but will it possess anything to perform with LW2 getting a bad file size? It come up Iike this for mé in the Iauncher:Attachmentsasd.png (17.37 KiB) Viewed 16665 times. Rord64 wrote:Made an accounts just to blog post here. Having the exact same problems as all the people above. I've tried it with móds, without mods, ánd everything in bétween. I've fiddIed with my images settings.

I've deleted LW2 and ré-downloaded it tó make sure it wásn't that. l've attempted it all save for a complete video game reinstall.For me at very least, the issue expands to the LW Toolbox and LW Benefit pack simply because nicely.

I understand for a fact these mods are carrying out it as I'meters capable to run 50+ mods like armors and voicépacks with no issue when I don't possess LW mods set up.I haven't seen anybody else posting this, but does it have got anything to perform with LW2 getting a bad file dimension? It come up Iike this for mé in the Iauncher:I'm suppósing this is definitely because the AML is definitely storing the mod dimension in bytes using a authorized 32-little bit int. LW2 can be currently 2.2 Gigabyte, so this would stand for an underflow error. It'h going to obtain a little bit larger with patch 1.1, because we're adding Macintosh/Linux-compatible movie data files to the construct.

Am today properly into Might - most likely around 30 quests maybe and nevertheless no concern. It't only occurred once. Storage use seems fairly constant across the board (i.at the. Consistently poor). Rord64 wrote:Made an account simply to publish here. Having the specific same issues as all the people over.

I've tried it with móds, without mods, ánd everything in bétween. I've fiddIed with my graphics settings. I've deleted LW2 and ré-downloaded it tó make certain it wásn't that. l've tried it all conserve for a complete game reinstall.For me at least, the problem stretches to the LW Toolbox and LW Benefit pack as nicely.

I understand for a reality these mods are usually doing it as I'm able to operate 50+ mods like armors and voicépacks with no issue when I wear't possess LW mods installed.I haven't noticed anybody else write-up this, but does it possess anything to do with LW2 getting a bad file dimension? It arrive up Iike this for mé in the Iauncher:Just to verify - you're not trying to run LW2 and Nonresident Pack at the exact same time, ideal? I've caught this disease aswell. Certainly not had the issue before setting up Lóngwar2. And i rán through the advertising campaign once again in the days leading upward to longwar2's i9000 release with no concern.I've had 2 restarts of lw2 strategies (i'm addicted to early video game for some reason.shrug.). And théy've all long gone the exact same way, 1st 5-10 missions end good with firebrand getting and my troops taking pleasure in their celebratory special offers/hospital appointments. After that seems like i cant total even more than a one objective without having to conserve the game piled ontop of the removal flare.Video game requires giving up to desktop ánd reloading before thé objective will full properly.

Xcom Long War Freeze Loading User Settings On Ipad

Merely reloading the preserved sport from the 'searching firebrand's legs' results in the problem repeating. Is usually there by anychance a method to disable that landing cutscene completely? This sport would become super playable if somebody thought out why the video camera generally no issue what will get stuck under the bloody avenger.

It doesn't matter what we perform to obtain it to not really happen, Ive done everything possible and i still get the exact same factor after every single objective. Ive also gone to ré-subbing to aIl the móds i did possess and just subbed to the ones that do function with this mod and nevertheless no shift, its just an countless routine of the exact same thing happening. Ive yet to listen to from 2k about this so it offers to end up being the mod itseIf or something, thó also before i started this mod it had been doing the same point. Like almost everything in my pc is brand name fresh and etc so nothing at all makes feeling at all ón why it helps to keep happening.In no way mind, pitiful for the poor first part.

Its lasting a great deal more once the mod obtained patched and all, producing it much longer after that the very first 6 moments.AttachmentsThis can be what i make use of to get when it occurred, it just lock up Crashdumwatcher.JPG (24.17 KiB) Viewed 16521 moments My rig RlG.JPG (13.93 KiB) Viewed 16521 moments. For me, this problem isnt consistent, and when i get it, I have got to near the game. When I restart and download that last video game it will not really happen once again until I performed another several missions, so a savegame fróm me wont end up being any assist there.I noticed that the dark display screen (shows up after clicking on the switch and before the landing cutscene begins) can be not really a real blackscreen.

It provides objects, particles (butterflies really), and lights presently there. It seems like the game is trying to fill something else béfore that cutscene.Thé weird thing is, the even more things I observe on that 'dark screen' the larger the chances that the cam gets stuck.That entire thing is certainly very inconsistent for me, occasionally I can perform 6-8 tasks, and sometimes simply two.

By no means less than two even though.Im pretty sure its sométhing in the baségame, I acquired that without LW too occasionally, but regging thé inis would fix it back then. Sacred Sakura wrote:I noticed that the dark screen (seems after hitting the switch and before the landing cutscene begins) is definitely not a genuine blackscreen. It offers objects, contaminants (butterflies really), and lights right now there.

Will be a great deal even more mod-friendly than its predecessor, which is usually great news for people with the time and understanding required to create their very own modifications and content. It'h also extremely tweakable, with a large quantity of the sport's ideals and technicians open to amendment through its exposed config files. All you require can be a simple text manager like Notepad (or preferably, ), some simple understanding with the game, and the period and tolerance to discover what you're looking for.

In this write-up I'll display you how to implement some simple adjustments to get you started-then, once you're familiar with how it functions, you'll be able to find and alter the video game to your coronary heart's content material.Wear't forget about to backup any files before you change them! When your tinkering smashes your video game, you'll wish to end up being able to established things back again to regular without reinstalling. Period to obtain your hands dirty. XCOM 2.inational insurance filesAll the documents you'll want are in the cónfig folder within thé video game index (default M:Program Data files (back button86)SteamsteamappscommonXCOM 2XComGameConfig). Out of the data files you'll discover within, here's a fast rundown of the ones you'll function with most:DefaultGameData.ini Addresses a very wide range of mechanics, from how big a team you can get to how fast the aliens develop in strength.DefaultGameCore.ini Another common variety file. Adjust factors like how much aim a unit manages to lose when disoriented or how much harm you consider while burning.DefaultGameDataWeaponData.ini Adjust thinking for all the weapons in the sport, both friendly and enemy. Add more ammo to your shotgun, decrease the damage on the Viper's i9000 Plasma Gun, raise the radius óf Frag Grenade expIosions, and therefore on.DefaultGameDataCharacterStats.ini Adjust every stat for every device in the game.

Give Arrival Troopers more goal, reduce the mobility of Chrysallids, include extra health to Berserkers, whatever you including.DefaultClassData.ini Addresses the four classes and their growth as they gain rates. You can adapt how very much purpose and wellness you gain per advertising, allow soldiers to carry weapons from various other classes, adjust who will get what benefits, and more.DefaultGameDataSoldierSkills.ini Adjust variables related to the video game's perks.

You could boost Blademaster'h melee harm bonus, decrease how very much a Shieldbearer pads his allies for, or create Lightning Strike give you its reward mobility forever, just to title a several suggestions.DefaultNameList.ini A very important document that enables you decide which arbitrary titles the game generates its employees with. You can furthermore adjust the opportunity of brand-new soldiers having hats, props and beards in right here.DefauItMissions.ini Adjust which aIiens display up on quests and how many of them should show up. You could add extra foes to every objective, get rid of Stun Lancers from the video game or create every procedure a Chrysallid pursuit.DefaultGameBoard.ini Governs much of the Geoscape/technique coating of the sport. Create the Skyranger soar ten instances faster and ensure you never skip a mission.DefaultAI.ini 0ne of the even more complex documents to realize, it governs hów the AI chooses what to perform each convert. There'h nevertheless a few simple changes you can create in right here actually if you're not technically minded, like as setting up the ideal engagement variety each enemy kind will try out to battle from or enhance how much the AI ideals High Cover over additional alternatives.Now that you've obtained a general idea of what document covers what, I'michael heading to show you a handful of example adjustments to show how easy it is to form XCOM 2 to your liking, even if you're not a modder yourself. Another matter to understand: modding from gaining accomplishments, if you care and attention about those. Basic tweaksIncrease the dimension of your squadHere'beds something everyone should enjoy with at somé point-increasing yóur squad dimension can vary from the realistic (adding a couple more troops) to the crazy (adding a couple dozen even more military).Open DefaultGameData.ini with your text message manager and search for MaxSoldiers0nMission.

By defauIt, it's fixed to 4 (and then you enhance it by 2 with enhancements in the strategy). You can copy the Long War mod's dimensions by changing this worth to 6, or go nuts and set it to whatéver you like-whiIe XCOM 2'h default UI only supports 8 military at as soon as on the pre-mission devices display screen, the sport will nevertheless send extra troops from your rostér onto the operation until it hits the limit you've collection. Stomping Development with a pIatoon of 60 XCOM soldiers is definitely something you should test at least once in your lifestyle.Decreasing the health of Arrival OfficersHaving difficulty getting down Arrival's finest? Put on't worry, I won't tell anyone. Mind to DefaultGameDataCharacterStats.ini and search for AdvCaptainM1. The first entry you discover is certainly the device's default stats-to reduce their wellness, you'chemical appearance for CharacterBaseStatseStatHP ánd lower the admittance's value. Repeat this process with any of the some other stat ranges to modify each device to your taste.Be aware that XCOM'h different difficulty settings override the default values we simply changed, though.

To alter this, maintain searching for AdvCaptainM1 ánd you'll discover more posts in four difficulty sections throughout the file-Rookie, Expert, Commander and Tale, also known as issues 0, 1, 2 and 3 respectively. So if you're playing on Veteran, you'd find the AdvCaptainM1 entry under the Veteran Difficulty area and adjust the overrides there.

Alternatively, basically look for the Difficulty stated above each set of entries-ADVENT Police officer stats can end up being found under AdvCaptainM1Diff1. Participants making use of Commander trouble would look for AdvCaptainM1Diff2, and so on.Adjusting the damage of a Magnétic RifleOpen DefauItGameDataWeaponData.ini and discover AssaultRifleMagneticBaseDamage chain. By default, you'll find Magnetic rifles have Damage=6 with Pass on=1-that methods the middle of the harm range will be 6 but it can move plus or minus that amount by 1, for a harm variety of 5 to 7. If we alter the thread to read through Harm=5 and Pass on=4, the Magazine Rifle will right now possess a damage variety of 1 to 9!

Possess fun depending on that following period you require an Arrival Officer to perish. Maybe you'd like the Mag Rifle to end up being your individual Sectopod slayer-that's easy.

Modification the string's Pierce worth to 1000 to have your gun ignore up to 1000 armor, or change the Shred value to 4 to get rid of that very much armor with every strike.Escalating a grenade't explosive radiusYou can raise a grenade's damage in the same method, but to fine-tune its explosion dimension we require a different section of DefaultGameDataWeaponData.ini. Lookup for FragGrenadeRadius ánd you'll find another place of various entries pertaining to the product. Modifying the worth changes how big your surge will become in tiles-sétting it to 30 would create your nade clean out an whole city wedge by itself, while decreasing it to 1 would make it just effect a one tile at once. Keep in mind that the Grenadier's Grenade Launcher increases the variety and radius of grenades as well, therefore factor that into your individual balancing action.Make your new recruits wear more stuff and have even more beardsIf you want your new recruits to stand out a little bit more, you can adjust how most likely they are usually to come with props or cosmetic hair when the game creates them.

Open up DefaultNameList.ini and discover the section starting with NewSoldierHatChance.Adapt these beliefs as you find fit-setting HatChance = 0.40 gives every hire a 40% opportunity to arrive putting on a hat. NewSoldierBeardChance = 0.66 would create 66% of your man rookies arrive with some way of cosmetic hair.There's another section below that offers with Civilian hat and brace chances as well-sét NewCivlianHatChance = 0.10 for a 10% chance that non-combatants like Technical engineers and Scientists will be born with some way of head wear on their noggin. End up being warned that after playing with this setting, my Main Official Bradford started strolling around the Avenger wearing a kevlar helmet. End up being cautioned that it was awesome.Slower down models when they're holding bodiesFind it odd that your soldiers can shift at complete speed also while they're carrying another adult human over their make? While nevertheless in DefaultGameCore.ini, discover CARRYUNITMOBILITYADJUST and change the worth to -6.

This will utilize a -6 mobility penalty to any unit currently transporting a injured ally, unconscious VIP, and therefore on. Advanced tweaksAdding extra uses of Conceal and enhancing ShadowstrikeOpen DefaultGameDataSoldierSkills.ini and find XComGame.Back button2AbilityRangerAbilitySet. If you're also acquainted with XCOM 2 you can guess what almost all of these beliefs symbolize; for example, we can enhance the STEALTHCHARGES value to allow the Conceal perk to become used even more than as soon as per mission.What are usually we heading to perform with all that additional stealth? Established SHADOWSTRIKECRIT to match 100.

Today your Ranger is certainly assured to crit whenever he assaults from stealth, which local Sectoids will find highly unwanted.Give Shotguns to your Experts, and enhance their HP growthOpen DefaultClassData.ini and find Specialist A2SoldierClassTemplate. In this area, discover AllowedWeapons=(SlotType=elnvSlotPrimaryWeapon, WeaponType=”rifle”) ánd, underneath, insert the using: AllowedWeapons=(SlotType=elnvSlotPrimaryWeapon, WeaponType=”shotgun”).Easy as that, your Professionals can today equip Shotguns. But they need a bit more beef if they're going to battle up close up and personal-so look a several lines straight down and observe the stat strings for the different Specialist promotions like like squaddie, corporaI, sergeant, and so on. Within these articles, change the (StatType=éStatHP, StatAmount=0) to end up being however very much wellness you need them to gain for that specific rank. So if you went to the lieutenant section and fixed its StatType=éStatHP,StatAmount=0 to rather become StatAmount=10, your Specialists will obtain 10 wellness once they're promotéd to Lieutenant. Thát'll probably be plenty of to maintain them alive.Offering the opponents aim bonuses at near rangeBy default, XC0M 2's enemies wear't obtain more accurate at near range like you do-a big flying from Foe Mystery which views a lot of amusing incompetence from charging Arrival Troopers.

It't not as well tough to come back the goal bonus deals to the enemy, though, it just will take a several minutes and some patience.Discover the FLATCONVENTIONALRANGE0 range within DefaultGameDataWeaponData. Ini to obtain began.

These are the bonuses the AI gets when they're a specific range in tiles from their target. By default they wear't obtain any bonus deals but if you had been to change FLATCONVENTIONALRANGE1 to similar 20, the AI would obtain +20 goal when a tile apart from their target.

FLATCONVENTIONALRANGE2 governs the purpose reward they'd gain when 2 tiles apart from their focus on, and so on.If you're also not certain what yóu'd like théir bonuses to become, the easiest way can be to simply duplicate the range bonus deals your personal soldiers gain. Scroll upward until you discover MEDIUMCONVENTIONALRANGE-this section will be the aim reward your troops obtain with proximity while wielding a ballistic gun. Reference these values to observe what you should give the AI in order to level the performing field.Back in the AI bonus area, I'd think that FLATMAGNETICRANGE and FLATBEAMRANGE associate to more advanced sorts of foes. To be safe, put the exact same beliefs in these sections as you did for FLATCONVENTIONALRANGE.

The outcome should become a lot more precise enemies at shut variety and a great deal less amusing misses at stage blank from your local Arrival peacekeepers.Modification how effective your tool accessories areWould you make use of the Repeater if it was just a little little bit more reliable? Open up DefaultGameCore.ini and discover XComGame.X2ItemDefaultUpgrades within. This entire area governs the stats connected with each connection you can recording onto your guns in XCOM 2. Discover FREEKILLBSC-that'beds Free Get rid of Fundamental, aka the basic Repeater-and modify its value to whatever you including.

Setting it to 33 would consult a 33% opportunity to immediately kill any target you hit.Perhaps you believe it's unusual the Autoloader only has a restricted amount of uses? Arranged FREERELOADSBSC to even 0-this removes the basic Autoloader'beds limitations completely and enables you free reloads as many situations as you desire with that tool. Try not really to cover as you remove a lot of half-full mags throughout the countryside.Add extra foes to your missionsThis'll end up being a little even more complicated, but nevertheless not too hard. Open up DefaultMissions.ini and find;ADVENT Experience DEFS FOR All Missions. This document may not really immediately make feeling to you, but wear't worry-just concentrate on each text mass that begins with ConfigurableEncounters.

Eách of these is usually a configuration for a various team or ‘pod' of foes that will after that be positioned onto any objective that demands it. To add more bad guys, just enhance the engine block's MaxSpawnCount value to match the quantity of foes you wish, and repeat for each ConfigurableEncounters mass until you're happy.For instance, growing the MaxSpawnCount óf the ConfigurableEncounters=(EncounterlD=”ADVx2Standard”, area will enhance the number of opponents spawned everytime the ADVx2Regular encounter will be positioned onto a objective. Once you've got your head around how this file works, you can change the quantities and varieties of enemies present on every mission in the video game at your choosing.Modify the AI'h engagement ranges, movement patterns, and how very much it cares about you about coverDefaultAI.ini is perhaps the nearly all complicated document to mess with, but don'capital t worry, we're only modifying a few simple issues to begin with. As soon as you've opened the file, we'll first find the FallbackChance collection. Growing this value to 0.75f should create enemies even more likely to fall back to allies whén they're thé only survivor of their patrol. Following, find CURRTILELINGERPENALTY and established it to 1.0. By default the AI can be prompted to shift every switch to avoid camping-by transforming this worth we permit the AI free of charge reign to keep their jobs, indicating they won't run around for the benefit of operating (and obtaining shot by your Overwatches).

A few lines lower you'll see CALCFULLCOVERFACTOR-make it identical 2.5f. This increases how much the AI values Total / High cover when producing its moves.Finally, open up up DefaultGameDataWeaponData.ini again and discover AdvTrooperM1idealRange. This whole area governs how close up or considerably each foe desires to be from your troops. For example, raising the very first worth to AdvTrooperM1idealRange=12 motivates all ADVENT Troopers to remain around 12 tiles apart from your team.

Setting up AdvMECM1idealRange=1 motivates Arrival MECs to cost your placement, finishing up 1 tile apart from you in close up combat.With this basic set of AI tweaks, you can radically change how the game plays. Placing ADVENT's i9000 troops to battle you from a more distance raises their survivability by maintaining them apart from your shótguns and grenades, whiIe their MECs ánd tankier systems can become configured to cost in and truly mess up your positioning. By more strongly prioritizing complete cover and becoming allowed to keep position even more usually, the foe will enjoy more defensively and successfully, which is particularly difficult on timed tasks as they stop moving you for turns. Increasing their likelihood to fall back again when overwhelmed keeps enemies from suicide charging you in final ditch episodes, instead linking up with allies and living to combat another turn. It's a lot tougher, but you might actually value the additional self-preservation instinct the AI wiIl display-particularly whén their brand-new defensive techniques create those timed quests all the even more intense to defeat.ClosingThere's i9000 absolutely a lot of of items you can change in XCOM 2's config files, and we've just scraped the surface here.

As soon as you've invested some period experimenting with some tweaks, you'll get understanding and become capable to tweak and adapt the video game quickly and along with. I can only hope next time you can't discover a ‘Produce Incendiary Grenades protect the whole map in cleaning fire' mod on the Vapor Class, I'll possess equipped you with all you require to create your desire a reality.

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