Rome 2 Auxiliary Units
Auxiliaries supplemented thé Legions of thé late Republic and Principate and had been recruited from non-citizens, usually provincial volunteers ór from allied kingdóms. World of darkness artifacts. With the pressures of war requiring escalating numbers, especially in the consequences of the Public Battle of 91-88BD, recruitment from Rome's growing provinces became a requirement.
To limit the risk of rebellion, auxiliary units were hired from a single state but generally stationed considerably from house. Auxiliaries could be infantry, cavalry or professionals like as archers, and retained their personal ethnic identities and tools. Being positioned in Roman provincés, under Roman principle, got an unavoidable Romanising impact on auxiliaries, as did the benefits of program: property and citizenship. Some units ultimately experienced 'Civium Romanorum' as a title, meaning they had been Roman citizens. From mainly because early as Caesar's i9000 Gallic promotions auxiliaries paid for for nearly all Roman cavaIry, and during thé 2nm century AD auxiliary numbers actually exceeded those of the Legions. Unit NameAuxiliary InfantryMain Device KeyAuxInfantryLand Device KeyAuxInfantryNaval Device KeypeltransportSoldiers160CategoryMelee InfantryClassSpear InfantryCustom Fight Price400Recruitment Price400Upkeep Price90Melee Strike18Weapon Damage25├ Melee Weaponromespear├ Melee Harm Foundation20├ Melee Harm Ap5├ Armour PiercingNo├ Reward vs.
Large20├ Bonus vs Elephants20└ Bonus vs Infantry0Charge Reward15Melee Defence55├ Base Defence30├ Shieldoval└ Guard Protection25Armour75├ Armourmail├ Armour Protection40└ Safeguard Armour35Health50├ Man Entityromeinfantryheavy├ Man Wellness40└ Bonus Hit Factors10Base Spirits45Abilities No Ability Characteristics. DisciplinedThis device does not endure a spirits charges when the common passes away. It can furthermore rally after routing more frequently. Development AttackThe unit will try to stay in formation when in melee.
Rome 2 player Simon Tallmyr has put together a simple tool that allows you to hunt for Roman Auxiliary troops by unit type and colour-coded the relevant regions in the game. All you have to do is. In Rome 2, rome is easily the most overpowered faction in the grand campaign, with not only some of the best sword infantry from their main unit tree, in a game where sword infantry is already pretty overpowered, but also access to nearly every ot. The 'canonical' list of auxiliary units in the service of late republican Rome covers most of the basis, and so dominates most wargaming ranges and collections. But it seems to me there are also some major gaps, and it's hard to find any information, let alone figures, for some of these areas.
Cover (woodland)This unit can conceal in jungles until foe units obtain too near.Advantages WeaknessesTransport. Very poor hull power. Very slow swiftness.
Rome 2 Best Auxiliary Units
Weak rammingAuxiliary Infantry. Good defensive unit. Low harm but typical armour penetration. Average strike. Normal comfort.